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Category Archives: iPhone

An iTunes App Store App Review Success Story

My new app Startup Crawl,, was just approved by the Apple App Review team. This is unremarkable and expected for a simple app. What is remarkable was how well and simple getting this app approved using the expedited review request proved to be. Startup Crawl is a simple event directory app supporting the Startup […]

Steve Jobs RIP

Steve Jobs changed my life. Outside of my immediate family, I think I can only say that about him. I wanted to contribute to his vision. I left graduate school to write Mac software — D2 Software’s MacSpin — to contribute to Jobs’ vision. I followed the siren call of multiprocessor performance and lead a […]

DDGActivity: An Example of Using Associated References

Object oriented languages have always allowed a programmer to add both methods and ivars to any class. Apple recommends you should not over-ride some Cocoa/Cocoa Touch classes. Hence, you cannot use inheritance to add ivars and methods to those classes. Of course, Objective-C has always offered the category mechanism as a way to add arbitrary […]

DDGPreferences: A Class for all Settings

Almost every iOS application has individual user preferences. Some apps also use Apple’s Settings app, some don’t. If you develop many different applications, as I do in my development consulting practice, it is tedious to code up a custom preferences class for each app. My class, DDGPreferences, is an attempt to minimize the tedium by […]

Core Data Lessons Learned.

The lessons I’ve learned about using CD are pretty simple. 1) Retain the minimum CD items as necessary to run your app. The CD row cache and fetch requests appear to be quite performant. Rebuilding fetches allows the system to dump memory as needed. 2) -save: is your friend. -save: early and often. Sometimes this […]

DNS-SD Configuration “Gotcha”

weLostâ„¢ uses DNS-SD, DNS Service Discovery, to bootstrap the location of its social network servers. While this was a good idea, it had a very subtle “gotcha” in its configuration. The basic configuration instructions are described here in: Static Server Setup. If you do not intend to support browsing for your resources, then things are […]

Network Reachability

If you write an iPhone application that uses the network, then you must check if the network is both operating and that your server is reachable. Apple has and will continue to reject applications that do not test reachability. To this end, Apple provides iPhone developers a sample application and class, Reachability, that can easily […]

SQLite Persistent Objects

I use Jeff LaMarche’s and his contributor’s SQLite Persistent Objects library in my upcoming iPhone application. This library was created before version 3 of the iPhone OS was released. Because iPhone OS v3 contained Core Data, Jeff and his contributors ceased further development. Yet, I was dependent on it and, hence, I continued private development. […]

RHView and Delegate Drawing…

The delegate drawing pattern implemented by a RHView is not a decorator pattern. It is a simple delegate pattern. I intend you, though, to use it somewhat differently than a traditional delegate. A traditional delegate would be responsible for drawing directly in the RHView. And, of course, you can use it that way. I use […]

Coordinate Systems and the iPhone…

Interesting iPhone apps draw custom views/widgets. Every platform though makes assumptions that will be good for some applications and bad for others. As the Mac OS X evolved into iPhone OS, one of the graphics assumptions changed — the handedness of the drawing coordinate system. In Mac OS X’s case, the right handed coordinate system […]